A – Peer-reviewed scientific articles
- Legierse, T., & Ruotsalainen, M. (2024). Deconstructing esports: Why we need to acknowledge bodies in a move toward more equitable esports practices. Eludamos, 15(1).
- Ruotsalainen, M., & Meriläinen, M. (2024). “I bet she’s ‘not like other girls”: Discursive Construction of the Ideal Gaming Woman on r/GirlGamers. Media and Communication.
- Meriläinen, M., & Ruotsalainen, M. (2024). Online disinhibition, normative hostility, and banal toxicity: Young people’s negative online gaming conduct. Accepted for publication in Social Media + Society
- Ruotsalainen, M. (2024). Examining Gender in the Gameplay and Reception of Housemarque’s Returnal. In (eds. Korpua, J., Koistinen, A-K., Roine, H-R., & Mboka Tveit, M. Nordic Speculative Fiction: Research, Theory, and Practise. Routledge.
- Friman, U., Ruotsalainen, M., & Ståhl, M. (2024). Chapter 7.7: Diversity, Equity, and Inclusion in Esports. In (eds.) Jenny, S., Besombes, N., Brock, T., Cote, A., & Scholz, T. Routledge Handbook of Esport. Routledge.
- Meriläinen, M., & Ruotsalainen, M. (2024). “I’ve Played More Minecraft with the Kids”: Gaming and Family Dynamics in the Early Stage of the COVID-19 Pandemic. Gaming and Gamers in Times of Pandemic, 39.
- Ruotsalainen, M., & Meriläinen, M. (2023). Young video game players’ self-identified toxic gaming behaviour: An interview study. Eludamos: Journal for Computer Game Culture, 14(1), 147-173.
- Friman, U., Ruotsalainen, M., & Ståhl, M. (2023). Communicating and Practicing Diversity, Equity, and Inclusion in Finnish Esports Organizations: Challenges and Opportunities. Journal of Electronic Gaming and Esports, 1(1).
- Meriläinen, M., & Ruotsalainen, M. (2023). The light, the dark, and everything else: making sense of young people’s digital gaming. Frontiers in Psychology, 14, 1164992.
- Friman, U., Ruotsalainen, M., & Ståhl, M. (2023). Communicating and Practicing Diversity, Equity, and Inclusion in Finnish Esports Organizations: Challenges and Opportunities. Journal of Electronic Gaming and Esports, 1(1).
- Meriläinen, M., & Ruotsalainen, M. (2023). Sanailua, suunsoittoa ja syrjintää: nuorten kokemuksia pelikäytöksestä [Banter, trash talk and discrimination: youth experiences of gaming behaviour]. Accepted for publication in Pelitutkimuksen vuosikirja [Finnish yearbook of game research].
- Välisalo, T., & Ruotsalainen, M. (2022). “Sexuality does not belong to the game”: Discourses in Overwatch Community and the Privilege of Belonging. Game Studies: the international journal of computer game research, 22(3).
- Ruotsalainen, M. (2022). “Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming. Television & New Media. https://doi.org/10.1177/15274764221080962
- Friman, U. & Ruotsalainen, M. (2022). Gender and toxic meritocracy in competitive Overwatch: Case “Ellie”. In M. Ruotsalainen, M. Törhönen & V. Karhulahti (Eds.) Modes of Esports Engagement in Overwatch (pp. 135–154). Palgrave Macmillan.
- Siitonen, M. & Ruotsalainen, M. (2022). “KKona where’s your sense of patriotism?”: Positioning Nationality in the Spectatorship of Competitive Overwatch PlayIn M. Ruotsalainen, M. Törhönen & V. Karhulahti (Eds.) Modes of Esports Engagement in Overwatch (pp. 89-112). Palgrave Macmillan.
- Ruotsalainen, M. Törhönen, M. & Karhulahti, V. (2022). Introduction In M. Ruotsalainen, M. Törhönen & V. Karhulahti (Eds.) Modes of Esports Engagement in Overwatch (pp.135–154). Palgrave Macmillan.
- Välisalo, T. & Ruotsalainen, M. (2022). Player Reception of Change and Stability in Character Mechanics In M. Ruotsalainen, M. Törhönen & V. Karhulahti (Eds.) Modes of Esports Engagement in Overwatch (pp. 135–154). Palgrave Macmillan.
- Ruotsalainen, M. & Välisalo, T. (2021). Esports fandom in the age of transmedia: the reception of the overwatch league. Eracle. Journal of Sport and Social Sciences 4 (1), 11-35
- Koskimaa, R., Välisalo, T., Ruotsalainen, M., & Karhulahti, V. M. (2021). EsportsTransmedia Universes. In (ed.) Dal Young Yin Global esports: Transformation of Cultural Perceptions of Competitive Gaming. Bloomsbury: 149-168
- Norocel, O. C., Saresma, T., Lähdesmäki, T., & Ruotsalainen, M. (2020). Performing ‘us’ and ‘other’: Intersectional analyses of right-wing populist media. European Journal of Cultural Studies. https://doi.org/10.1177/1367549420980002
- Ruotsalainen, M. & Välisalo, T. (2020) “Overwatch is anime” – Exploring an alternative interpretational framework for competitive gaming” in 2020 DiGRA 2: Proceedings of 2020 International DiGRA Conference
- Välisalo, T., & Ruotsalainen, M. (2019). ”I never gave up: engagement with playable characters and esports players of overwatch”. In Proceedings of the 14th International Conference on the Foundations of Digital Games (p. 40). ACM.
- Korpua, J. Ruotsalainen, M., Siikilä, M., Välisalo, T. & Hirsjärvi, I. (2019). ”Experiencing the Sacred. The Hobbit as a Holy Text” Teoksessa Morehead, J. (ed.), Fantastic Fan Cultures and the Sacred. McFarland & Company.
- Ruotsalainen, M. & Friman, U. (2019). “There Are No Women and They All Play Mercy”: Understanding and Explaining (the Lack of) Women’s Presence in Esports and Competitive Gaming” in 2018 DiGRA Nordic ’18: Proceedings of 2018 International DiGRA Nordic Conference
- Ruotsalainen, M. (2018). “Tracing the concept of hate speech in Finland” Palonen, E &Ruotsalainen, M. Saresma, T. & Kovala, K. (ed) Populism on the Loose. Jyväskylä:Nykykulttuuri-sarja
- Turtiainen R, Friman U. & Ruotsalainen, M. (2018) “Not Only for a Celebration of Competitive Overwatch but Also for National Pride”: Sportificating the Overwatch World Cup 2016” Games and Culture. First Published August 27, 2018
- Norocel, C. Saresma, T, Lähdesmäki, T. & Ruotsalainen, M. (2018). “Discursive Constructions of White Nordic Masculinities in Right-wing Populist Media” Men and Masculinities.
First Published June 4, 2018 https://doi.org/10.1177/1097184X1878045 - Arjoranta, J. Hirsjärvi, I. Kovala, U. Ruotsalainen, M. & Saresma, T. (2017). ”Turvettatupaan: faktat, valheet ja affektiivinen vastaanotto Turveinfo-mainoskampanjassa.” Media & Viestintä, 40(3-4). https://doi.org/10.23983/mv.67795
- Ruotsalainen, M. (2017). “Vihapuheen nousu julkisessa keskustelussa” Palonen,E.&Saresma, T. (ed.), Jätkät ja jytkyt – Populismin retoriikka, Vastapaino
- Ruotsalainen, M. & Saresma, T. (2017). “Monikulttuurisuuskeskustelu Suvivirrestä maahanmuuttajamyyttiin” Palonen, E. &Saresma, T. (ed), Jätkät ja jytkyt – Populisminretoriikka, Vastapaino
- Hirsjärvi, I. Kovala,U.& Ruotsalainen M. (2016) ” Patterns of reception in Denmark,Finland, and Sweden: In search of interpretive communities” P@rticipations, 13 (2), 263–288
- Koistinen, A. & Ruotsalainen, M. &Välisalo T. (2016) “The World Hobbit Project in Finland: Audience Responses and Transmedial User Practices” P@rticipations, 13 (2), 356–379.
- Croucher, S. M., Galy-Badenas, & Ruotsalainen, M. (2014) “Host culture acceptance,religiosity, and the threat of Muslim immigration: An integrated threat analysis in Spain”.Journal of Intercultural Communication. Issue 35, July 2014. Steady URL:
http://www.immi.se/intercultural/nr35/abstract35.html
B – Non-refereed scientific articles
- Arjoranta, J., Hirsjärvi, I., Kovala, U., Ruotsalainen, M., & Saresma, T. (2018). ”Nyrkit turpeessa: Turveinfo-mainoskampanja ja sen aiheuttama kohu yhteiskunnallisena dialogina.” Suo 69
- Launonen, R., & Ruotsalainen, M. (2017). ”Tehtaita ja tietotyötä–sisäisen motivaation mittaukset ja yhteiskehittelytyöpajat”. Teoksessa Kostamo, Tuukka (toim.) Ihan intona,77-135
C- Scientific books (editorial board)
- Palonen, E & Ruotsalainen, M. Saresma, T. & Kovala, K. (2018). Populism on the Loose. Jyväskylä: Nykykulttuuri publication series.
- M. Ruotsalainen, M. Törhönen & V-M. Karhulahti (2022.). Modes of Esports Engagement in Overwatch. Palgrave Macmillan.
D– Publications intended for professional communities
- Ruotsalainen, M., Friman, U. & Ståhl, M. (2022). ”Equity in esports.” Kirjoitus Helsinki Think Companyn Gam-e-quality-project blog.https://www.thinkcompany.fi/think-media/guest-writers-for-gam-e-quality-equity-in-esports
- Ojasalo, K., Heikkilä, S. Kuparinen, N,. Ruotsalainen, M Wrange, K., Mustonen, K. & Huusko, M. (2021). ”Kajaanin ammattikokeakoulun arviointi.” https://auditoinnit.karvi.fi/luvut/tiivistelma-2/
- Ruotsalainen, M. & Välisalo, T. (2020). “Researching Overwatch and the Benefits of Co-Research.” Blogpost in the Centre of Excellence in Game Culture Studies blog. https://coe-gamecult.org/2020/05/12/researching-overwatch-and-the-benefits-of-co-research/
- Välisalo, T. & Ruotsalainen, M. (2020) ”Nuorten uudet urheiluidolit – E-urheilun valtavirtaistuminen ja faniuden muodot.” Nuorisotutkimuseuran blogissa. https://nuorisotutkimus.fi/nakokulma56/
- Ruotsalainen, M., Legierse, T., Flores,A., Walsdorff, F. Ida Rysjedal, I.M.G, & Rogstad, E.T. (2024)””Reflections on workshop Feminist approaches to Esports Research. Blogpost in the Centre of Excellence in Game Culture Studies blog. https://coe-gamecult.org/2024/12/12/maria-ruotsalainen-tom-legierse-azul-romo-flores-finja-walsdorff-ida-martine-gard-rysjedal-egil-trasti-rogstad-reflections-on-workshop-feminist-approaches-to-esports-research/
G – Theses
- Ruotsalainen, M. (2022) Overwatch Esports and the (Re)Configurations of Gender and Nationality. Doctoral Dissertation. Jyväskylän Yliopisto
- Ruotsalainen, M. (2015) Construction of a playspace: autoethnographical inquiry to temporal and spatial frames of the play experience of World of Warcraft. Pro gradu – tutkielma Jyväskylän Yliopisto.